Computer Graphics in Metacomputing

  • G. von Laszewski, I. Foster, J. Insley, J. Bresnehan, C. Kesselman, M. Su, M. Thiebaux, M. Rivers, I. McNulty, B. Tieman, and S. Wang. Real-time analysis, visualization, and steering of microtomography experiments at photon sources. Proceedings of the Ninth SIAM Conference on Parallel Processing for Scientific Computing. San Antonio, TX, April 1999.

  • I. Foster, J. Insley, G. von Laszewski, C. Kesselman, and M. Thiebaux. Distance Visualization: Data Exploration on the Grid. Computer, 32(12):36-43, December 1999.

  • Y. Wang, F. DeCarlo, D. Mancini, I. McNulty, B. Tieman, J. Bresnehan, I. Foster, J. Insley, P. Lane, G. von Laszewski, C. Kesselman, M. Su, and M. Thiebaux. A High-throughput x-ray microtomography system at the Advanced Photon Source. Review of Scientific Instruments, 72(4), April 2001.

  • K. Czajkowski, A. Demir, C. Kesselman, M. Thiebaux. Practical Resource Management for Grid-Based Visual Exploration. Proceedings of the IEEE symposium on High Performance Distributed Computing, pp 416-423, August 2001.

  • M. Thiebaux, H. Tangmunarunkit, K. Czajkowski, C. Kesselman. Scalable Grid-Based Visualization Framework. Technical report ISI-TR-2004-592, USC/Information Sciences Institute, June 2004.

  • T. Peterka, D.J. Sandin, J. Ge, J. Girado, R. Koomia, J. Leigh, A. Johnson, M. Thiebaux, T.A. DeFanti. Personal varrier: autostereoscopic virtual reality display for distributed scientific visualization. Future Generation Computer Systems, Vol 10(8), October 2006. ISSN:0167-739X

  • Computer Graphics in Artificial Intelligence

  • J. Rickel, W.L. Johnson. Animated Agents for Procedural Training in Virtual Reality: Perception, Cognition, and Motor Control. Applied Artificial Intelligence, 1998a. (contributor)

  • W. Swartout, R. Hill, J. Gratch, W.L. Johnson, C. Kyriakakis, K. Labore, R. Lindheim, S. Marsella, D. Miraglia, B. Moore, J. Morie, J. Rickel, M. Thiebaux, L. Tuch, R. Whitney, and J. Douglas. Toward the Holodeck: Integrating Graphics, Sound, Character and Story. Proc. Fifth International Conference on Autonomous Agents, pp. 409-416, May 2001. ACM Press. (Received FIPA Software Prototype Award.)

  • M. Thiebaux, A. Marshall, S. Marsella, M. Kallmann. SmartBody: Behavior Realization for Embodied Conversational Agents. Proc. 7th International Conference on Autonomous Agents and Multiagent Systems. May 2008. (Best paper nomination)

  • M. Thiebaux, B. Lance, S. Marsella. Real-Time Expressive Gaze Animation for Virtual Humans. Proc. 8th International Conference on Autonomous Agents and Multiagent Systems. May 2009.

  • H. van Welbergen, Y. Xu, M. Thiebaux, W. W. Feng, J. Fu, D. Reidsma, A. Shapiro. (2011) Demonstrating and Testing the BML Compliance of BML Realizers. 10th International Conference on Intelligent Virtual Agents. 15-17 Sept 2011, Reykjavik, Iceland. pp. 269-281.

  • Computer Graphics in Psychology

  • L. Bielski, "Imaging & VR Makes an Artist's Experience Accessible,", Advanced Imaging, November 1994, p. 10. (contributor)

  • A. Rizzo, J.G. Buckwalter, U. Neumann, C. Kesselman, M. Thiebaux, P. Larson, and A. van Rooyan (1998). The virtual reality mental rotation/spatial skills project: Preliminary findings. CyberPsychology and Behavior, 1(2), 107-113.

  • A. Rizzo, J.G. Buckwalter, P. Larson, A. van Rooyan, K. Kratz, U. Neumann, C. Kesselman, and M. Thiebaux (1998). Preliminary Findings on a Virtual Environment Targeting Human Mental Rotation/Spatial Abilities. Proceedings of The 2nd European Conference on Disability, Virtual Reality and Associated Technologies. Skovde, Sweden. 213-220.

  • A. Rizzo, J.G. Buckwalter, U. Neumann, C. Kesselman, and M. Thiebaux (1998). Basic issues in the application of virtual reality for the assessment and rehabilitation of cognitive impairments and functional disabilities. CyberPsychology and Behavior, 1(1), 59-78.

  • P. Larson, A. Rizzo, J.G. Buckwalter, A. van Rooyan, K. Kratz, U. Neumann, C. Kesselman, M. Thiebaux, and C. van der Zaag (1999). Gender Issues In The Application Of A Virtual Environment Spatial Rotation Project. CyberPsychology and Behavior, 2(2). 113-124.

  • A. Rizzo, J.G. Buckwalter, U. Neumann, C. Chua, A. van Rooyen, P. Larson, K. Kratz, C. Kesselman, M. Thiebaux, and L. Humphrey (1999). A review of virtual environments for the assessment and rehabilitation of cognitive/functional processes at the University of Southern California. In Bullinger, H.J. and Ziegler, J. (Eds.) Human-Computer Interaction: Communication, Cooperation, and Application Design. 1095-1100.

  • A. Rizzo, J.G. Buckwalter, U. Neumann, C. Chua, A. van Rooyan, P. Larson, K. Kratz, C. Kesselman, M. Thiebaux, and L. Humphrey (1999). Virtual Environments For Targeting Cognitive Processes: An Overview Of Projects At The University Of Southern California. CyberPsychology and Behavior, 2(2). 89-100.

  • J. McGee, C. van der Zaag, A. Rizzo, J.G. Buckwalter, U. Neumann, and M. Thiebaux (2000). Riding the Wave Into The Future Of Neuropsychological Assessment: The Use Of Virtual Environments To Assess Visuospatial Abilities In Older Adults. CyberPsychology and Behavior, 3(2).

  • A. Rizzo, J.G. Buckwalter, T. Bowerly, A. van Rooyen, J. McGee, C. van der Zaag, U. Neumann, M. Thiebaux, L. Kim and C. Chua (2000). Virtual Reality Applications for the Assessment and Rehabilitation of Attention and Visuospatial Cognitive Processes: An Update. In Sharkey, Cesarani, Pugnetti and Rizzo (Eds.) Proceedings of the 3rd International Conference on Disability, Virtual Reality, and Associated Technology. Alghero, Sardinia, Italy. September, 23-25, 2000.

  • A. Rizzo, J.G. Buckwalter, C. van der Zaag, U. Neumann, M. Thiebaux, C. Chua, A. van Rooyen, and P. Larson (2000). Virtual Environment Applications in Neuropsychology. Proceedings of the IEEE Virtual Reality 2000 Conference. IEEE Press: Los Alamitos, CA.

  • A. Rizzo, J.G. Buckwalter, T. Bowerly, J. McGee, A. van Rooyen, C. van der Zaag, U. Neumann, M. Thiebaux, L. Kim, J. Pair and C. Chua. Virtual Environments for Assessing and Rehabilitating Cognitive/Functional Performance: A Review of Project's at the USC Integrated Media Systems Center. Presence: Teleoperators and Virtual Environments. 2001, Vol 10(4). pp. 359-374.

  • A. Rizzo, J.G. Buckwalter, M.T. Schultheis, U. Neumann, T. Bowerly, L. Kim, M. Thiebaux, C. Chua. Virtual reality for persons with central nervous system dysfunction: assessment and treatment. In: C. Stephanidis (ed.) Universal Access in HCI: Towards an Information Society for All. L.A. Erlbaum: New York. 2001. Vol 3. pp. 972-976.

  • Reger, G. M., McGee, J. S., van der Zaag, C., Buckwalter, J. G., Thiebaux, M. & Rizzo, A. A. (2003). A 3D virtual environment rod and frame test: The reliability and validity of four traditional scoring methods for older adults. Journal of Clinical and Experimental Neuropsychology. 25(8): 1169-77.

  • Rizzo, A.A., Buckwalter, J.G., Bowerly, T., Yeh, S., Hwang, J., Thiebaux, M. & Kim, G.J. (2004). Virtual Reality Applications for Assessment and Rehabilitation of Cognitive and Motor Processes. 15th Congress of the International Society of Electrophysiology & Kinesiology. Boston MA. June 18-21, 2004.


  • Thesis

  • M. Thiebaux. Steering Scientific Visualization with Virtual Camera Choreography. Master's Thesis in Electrical Engineering and Computer Science. University of Illinois at Chicago. 1997.

  • Patent

  • M. Thiebaux, D. Cox, R. Patterson, with University of Illinois at Urbana Champaign. Virtual Reality 3D Interface System for Data Creation, Viewing, and Editing. Patent No. 6,154,723. Issued Nov. 28, 2000.

  • Visual Media

  • R. Addison, "Detour: Brain Deconstruction Ahead," (sidebar, images), IEEE Computer Graphics & Applications, March 1995, pp. 14-17.

  • J. Luskin, "The Universe in a CAVE," (images), IRIS Universe, Spring 1996, pp. 28-32.

  • N. Gilmore, "Supercomputing Goes Hollywood," (image), Illinois Quarterly, May/June 1996, pp. 26-28.

  • P. Borsook, "The Art of Virtual Reality," (images), IRIS Universe, Summer 1996, pp. 37-40.

  • S. Latta, "Astrophysical Simulations Come Alive in a Cosmic Voyage," (images), NCSA Access, Summer 1996, pp. 2-5.

  • F. Vizard, "Getting Inside Special Effects," (image), Popular Science, September 1996, p. 36.

  • M. Thiebaux, D. Cox, R. Patterson, S. Levy. Cover image: Happy Net Users. Leonardo, 32(3), 1999.